Everbound
- Dawnfall chapters, dungeons and raid
- All previous expansions unlocked
- One character boost to level 60
- Classic included
Twelve classes, hundreds of dungeons, a continent that changes with every chapter. Everbound is one world, one subscription, and no wrong way to play.
The sky over the Ashlands cracked open and something older than the world looked through. Three regions, nine dungeons and one raid — all live now for every player.
Climb the terraced tea-hills of Sundermere, cross the glass deserts of the Hollow Reach, and stand at the edge of the Dawnwell itself. Every region is built for wandering as much as for questing.
From a flooded bell-tower to a forge that never cooled, each dungeon runs in 25 minutes or less and rewards a group that talks to each other. A new scaling system means friends of any level can play together.
Eight encounters, one shoreline, and a final fight that reshapes the map. Raid Finder opens the first wing to everyone; the rest is for guilds who like a challenge and a schedule.
Shield first, questions later.
DamageRangerArrows with opinions.
HealerLuminaryKeeps the whole party standing.
Damage · SupportRunecasterWrites rules the enemy must obey.
TankIronboundWalks into the fire on purpose.
Healer · DamageSongweaverMusic that mends and wounds.
DamageNightbladeEvery fight starts behind you.
DamageWildcallerBrings a friend. Or six.
All three editions include the modern game, Classic, and every chapter released so far. Level-scaling means your friends can always play with you.
This is a demo site — no payments are collected. Editions and prices are illustrative.
The original world, untouched by the years. Slower travel, harder fights, and a community that knows your name. Fresh realms open for casual play, player-vs-player, and one-life hardcore runs.
No card, no countdown. Make a hero, take a wrong turn, and see whether the road suits you.
Play Free